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TSL Restored Content Mod "FINAL" 1.5 version IS HERE!


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Got a bug. I'm on Nar Shaddaa, finished what I need to do, got back to the ship and the whole place is in lock-down with no-one to be seen. The storage room is locked with no option to unlock it, as is HK's compartment. Also, for some reason I've had to fight Red Eclipse 3 times, although the 3rd time (this one) there is no-one on the Ebon Hawk bar my character. The first time had the original cut-scene, the 2nd one had Kreia taking out Bao-Dur and Visas in the cut-scene and that's it.

I 'gave' the Ebon Hawk back to that guy who approaches you saying he owned it, and this is my first planet.

 

Running Windows 7 64-bit and have the following Mods installed:

 

a reskin for the canon Jedi Exile

Bao-Dur's Charged Armor

Force Fashion 2

High Level Force Powers V2

Improved AI

Nar Shaddaa Backdrop

Prolog, Peragus, Harbinger Issues Fix

Rubat Fix

TSL Multi-Stim

Coruscant Jedi Temple.

 

You need the Nar Shadaa Fix you can get it over at Kotorfiles :)

 

Unfortunately this means you have to reload a game before Nar Shadaa though, sorry.

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Got a bug. I'm on Nar Shaddaa, finished what I need to do, got back to the ship and the whole place is in lock-down with no-one to be seen. The storage room is locked with no option to unlock it, as is HK's compartment. Also, for some reason I've had to fight Red Eclipse 3 times, although the 3rd time (this one) there is no-one on the Ebon Hawk bar my character. The first time had the original cut-scene, the 2nd one had Kreia taking out Bao-Dur and Visas in the cut-scene and that's it.

I 'gave' the Ebon Hawk back to that guy who approaches you saying he owned it, and this is my first planet.

 

Running Windows 7 64-bit and have the following Mods installed:

 

a reskin for the canon Jedi Exile

Bao-Dur's Charged Armor

Force Fashion 2

High Level Force Powers V2

Improved AI

Nar Shaddaa Backdrop

Prolog, Peragus, Harbinger Issues Fix

Rubat Fix

TSL Multi-Stim

Coruscant Jedi Temple.

 

How about the Nar Shadaa Fix? Got that one installed? I don't know about the other ones. I doubt Force Fashion is compatible. As Vanir stated, tread carefully when you install some mods. Be sure it adds (as opposed to replace) to the files such as appearence.2da . Even so, sometimes, TSL RCM modifies something within the module folder and you won't see that it is incompatible so yeah, be careful. High Level... should be okay. I know for a fact that Team Hsss'isss... Full Force mod is working well and without any flaw. Improved AI won't work as is. No clue what Backdrop is... If Rubat Fix refers to a lightsaber color fix, should be okay. Multi-Stim may or may not clash with RCM (although it may clash with a lot of "force powers mods").

 

And personnally, I've never managed to get Coruscant Jedi temple to work, so....

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You mean you didn't win the fight with Sion? As far as it seems, so long as you "kill" him once, Atton survives. I'd imagine it is tougher if Atton isn't a Jedi, but if he is, the fight shouldn't be too difficult.

 

I didnt really pay any attention to that fight, it wouldnt have been very hard but i wasnt even going for a win because i wanted to see if it throws up that "game over" screen.

 

When the actual end came i didnt even remember the whole fight, just remembered atton running away from kreia :p

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You mean you didn't win the fight with Sion? As far as it seems, so long as you "kill" him once, Atton survives. I'd imagine it is tougher if Atton isn't a Jedi, but if he is, the fight shouldn't be too difficult.

 

I got the same ending. I had a bit of mucking around getting Atton's influence up (it seems to have got more difficult than I remember but I may have rushed these parts of the playthrough), so he was lagging a level or two behind Brianna and Mira in Jedi levels, meaning he was only 4-5 in Jedi level when he fought Sion and had zero chance. Essentially got stunned too often and spent the whole fight switching on shields and taking life support packs until they ran out. Then got killed...twice (reloaded another try).

 

Also I've my tabletop core rules style class progression mod installed so Jedi aren't as tough with force power selection at lower levels and that really hurt Atton on this playthrough (the idea 4-5th level Jedi can go around chopping up ancient immortal Sith Marauders is ridiculous anyway, even if he was 18-20th level in a mundane class beforehand).

 

Anyways it was an interesting ending nevertheless. Kind of sad. The lightsider Exile does his best only to lose all his friends there and becomes a loner I guess, after Atton dies the credits roll.

Not the kill the bad guys and bone Visas I was going for.

 

Also I knew I shouldn't have reassembled that stupid assassin droid. I couldn't get it to do the thing where he tortures a HK50 and finds out about the droid factory etc., he just opts out of the fight every time they appeared and I wound up killing all the HK50 we encountered, didn't seem to be any other available options.

Then at the end it falls under G0T0's control and kills the Remote so stops the mass shadow generator.

 

One is left to assume that left on Malachor, his companions (and two hot women) dead, facing roaming around the Unknown Regions looking for a Revan that's probably dead anyway, the Exile is probably just going to be a hermit at Trayus Academy for a while and turn into the next Sion.

 

I dunno. I'm trying another playthrough from the start. This time I'm doing a female Exile like SW canon and I'm not assembling any assassin droids. I don't even like HK47 and my lightsiders would never really use it.

Is HK47 that necessary to the game? Do I need to assemble it?

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I got the same ending. I had a bit of mucking around getting Atton's influence up (it seems to have got more difficult than I remember but I may have rushed these parts of the playthrough), so he was lagging a level or two behind Brianna and Mira in Jedi levels, meaning he was only 4-5 in Jedi level when he fought Sion and had zero chance. Essentially got stunned too often and spent the whole fight switching on shields and taking life support packs until they ran out. Then got killed...twice (reloaded another try).

 

I find getting influence with him is easy, and he's usually a Jedi pretty soon after I leave Telos. I've never really had trouble with Sion during that fight, as Atton's pretty much on level(though not equal in stats to my Exile every time.

 

Also I knew I shouldn't have reassembled that stupid assassin droid. I couldn't get it to do the thing where he tortures a HK50 and finds out about the droid factory etc., he just opts out of the fight every time they appeared and I wound up killing all the HK50 we encountered, didn't seem to be any other available options.

Then at the end it falls under G0T0's control and kills the Remote so stops the mass shadow generator.

 

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You have to get the Sonic Sensor from Peragus, and then assemble HK-47. Ask him about the Sith. Eventually, he'll ask you about how you know so many languages. Mention the sensor, and allow him to examine it. This should grant you the quest to find three groups of HK-50s. Hk-47 does not have to be in your party for this, though if he is, he just won't help you fight. Once you've fought three groups, you'll get a cut-scene aboard the Ebon Hawk. You'll go to the factory(as HK-47), after you deal with Atris.

 

 

Is HK47 that necessary to the game? Do I need to assemble it?

I don't know if its really needed, but I'd guess that if you don't, the scenario with G0T0 disabling or destroying the remote occurs, as just like in the vanilla game, HK-47 isn't there to stop him.

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Bug on Korriban, no USM installed, using 1.6a - After the fight with Sion and Kreia's mind-talk, the game crashes to desktop as soon as Sion finishes walking down the walkway with two assassins. Every bloody time.

 

You tried lowering graphic settings?

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Yes, with no difference. Still crashing in the very same spot.

 

Edit: I was able to get past it by removing a_sion_end.ncs from the module's .s_rim. Now the screen goes black, but Sion's voiceover plays through and I am back at the Academy entrance in the Valley. I assume that script got corrupted somehow and was causing crashes.

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Here's a little quirk I discovered. I just beat Atris and now I am standing in the Czerka Facility and not the droid factory. And by I, I mean me and not HK. I know this is where the facility is supposed to be hidden but I have found no means of entering. And now I am forced to just sit around and play pazaak with Atton. Any thoughts?

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The s_rim files are the originals, overwritten by our .mod files. Hence your "fix" did nothing (but screw you over real good if you try playing KOTOR2 after uninstalling TSLRCM without a full re-install).

 

Don't you think I'm aware of that? I have a backups of the removed files sitting safely in another folder. Besides, I don't make a habit of uninstalling mods that add such a significant amount of content to the game.

 

Seems you got lucky this time and Aurora allowed you to pass...

 

Not when it happened four times a row.

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Here's a little quirk I discovered. I just beat Atris and now I am standing in the Czerka Facility and not the droid factory. And by I, I mean me and not HK. I know this is where the facility is supposed to be hidden but I have found no means of entering. And now I am forced to just sit around and play pazaak with Atton. Any thoughts?

 

You using the ultimate saber mod? if so look in your override folder and remove k_232_enter.ncs and back up to a save before entering the facility.

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You using the ultimate saber mod? if so look in your override folder and remove k_232_enter.ncs and back up to a save before entering the facility.

 

Is that the entrance script to the underground facility on Telos? If so, keep in mind that's the script that launches the BA-122 lightsaber blueprint spawn. You won't be able to get the saber without them (assuming you want the saber).

 

If it's not, then nevermind :xp: hehehe

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Is that the entrance script to the underground facility on Telos? If so, keep in mind that's the script that launches the BA-122 lightsaber blueprint spawn. You won't be able to get the saber without them (assuming you want the saber).

 

If it's not, then nevermind :xp: hehehe

 

Yes it is, but by the time you've entered as HK47(after Atris fight) you should have already gotten it. For some reason it wouldn't run the "old" k_232_enter script properly for the second enter. (I did get this fixed for the updated USM patch and testers have verified this time) :) Still having issues with the (907)Malachor cutscenes though.

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Hi folks.

 

I have found a bug on Onderon. I know it cant be anything else I have installed because well I only have some texture mods (and USM) installed besides this.

 

Two bugs actually both in the Cantina.

 

First Nikko isnt there thus its not possible to progress the main quest for Onderon - to free Dhagon Ghent. And I dont know how to use the KSE to set the right globals/scripts to get the next part of the quest.

 

Second Qimtiq the Cantina owner has a really annoying bug. Two actually but one causes the other.

When you talk to him to race he says that Panar's (first tier) time is <unspecified string> or something like that then you go into the race; and as Panar doesnt have a time set to beat you cant beat him so when you finish the race you go back into the conversation with Qimtiq as if you had simply left the room "oh your back". You dont win the race.

This causes what could be considered a game breaking bug and time you try to walk away from him; through the arch behind you it reinitialises the conversation with him so you cant get away. And it just repeats. I had to reload a previous save.

 

Dont know if this has been reported yet. No idea if it was present in 1.4.

 

Thanks peeps.

 

 

I'm having this bug too. Is there a fix yet? (it's still in 1.6)

 

EDIT: after some more research, I think it might actually be a bug in another mod.

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