skateordie808 Posted August 4, 2010 Share Posted August 4, 2010 Got a bug. I'm on Nar Shaddaa, finished what I need to do, got back to the ship and the whole place is in lock-down with no-one to be seen. The storage room is locked with no option to unlock it, as is HK's compartment. Also, for some reason I've had to fight Red Eclipse 3 times, although the 3rd time (this one) there is no-one on the Ebon Hawk bar my character. The first time had the original cut-scene, the 2nd one had Kreia taking out Bao-Dur and Visas in the cut-scene and that's it. I 'gave' the Ebon Hawk back to that guy who approaches you saying he owned it, and this is my first planet. Running Windows 7 64-bit and have the following Mods installed: a reskin for the canon Jedi Exile Bao-Dur's Charged Armor Force Fashion 2 High Level Force Powers V2 Improved AI Nar Shaddaa Backdrop Prolog, Peragus, Harbinger Issues Fix Rubat Fix TSL Multi-Stim Coruscant Jedi Temple. You need the Nar Shadaa Fix you can get it over at Kotorfiles Unfortunately this means you have to reload a game before Nar Shadaa though, sorry. Link to comment Share on other sites More sharing options...
Phildevil Posted August 4, 2010 Share Posted August 4, 2010 Got a bug. I'm on Nar Shaddaa, finished what I need to do, got back to the ship and the whole place is in lock-down with no-one to be seen. The storage room is locked with no option to unlock it, as is HK's compartment. Also, for some reason I've had to fight Red Eclipse 3 times, although the 3rd time (this one) there is no-one on the Ebon Hawk bar my character. The first time had the original cut-scene, the 2nd one had Kreia taking out Bao-Dur and Visas in the cut-scene and that's it. I 'gave' the Ebon Hawk back to that guy who approaches you saying he owned it, and this is my first planet. Running Windows 7 64-bit and have the following Mods installed: a reskin for the canon Jedi Exile Bao-Dur's Charged Armor Force Fashion 2 High Level Force Powers V2 Improved AI Nar Shaddaa Backdrop Prolog, Peragus, Harbinger Issues Fix Rubat Fix TSL Multi-Stim Coruscant Jedi Temple. How about the Nar Shadaa Fix? Got that one installed? I don't know about the other ones. I doubt Force Fashion is compatible. As Vanir stated, tread carefully when you install some mods. Be sure it adds (as opposed to replace) to the files such as appearence.2da . Even so, sometimes, TSL RCM modifies something within the module folder and you won't see that it is incompatible so yeah, be careful. High Level... should be okay. I know for a fact that Team Hsss'isss... Full Force mod is working well and without any flaw. Improved AI won't work as is. No clue what Backdrop is... If Rubat Fix refers to a lightsaber color fix, should be okay. Multi-Stim may or may not clash with RCM (although it may clash with a lot of "force powers mods"). And personnally, I've never managed to get Coruscant Jedi temple to work, so.... Link to comment Share on other sites More sharing options...
Luke92 Posted August 4, 2010 Share Posted August 4, 2010 Now installed Nar Shaddaa fix. Have had to start a new game though so I'll see what happens. Link to comment Share on other sites More sharing options...
deathdisco Posted August 5, 2010 Share Posted August 5, 2010 First I want to say that I love the idea of the unfinished content being added in, though it is a shame that Obsidian couldn't pick up their own slack and patch us officially. Blame LucasArts, they nixed the content patch Obsidian wanted to put out. Link to comment Share on other sites More sharing options...
Drunkside Posted August 5, 2010 Share Posted August 5, 2010 You mean you didn't win the fight with Sion? As far as it seems, so long as you "kill" him once, Atton survives. I'd imagine it is tougher if Atton isn't a Jedi, but if he is, the fight shouldn't be too difficult. I didnt really pay any attention to that fight, it wouldnt have been very hard but i wasnt even going for a win because i wanted to see if it throws up that "game over" screen. When the actual end came i didnt even remember the whole fight, just remembered atton running away from kreia Link to comment Share on other sites More sharing options...
CrisG Posted August 8, 2010 Share Posted August 8, 2010 Wonderful to see 1.6 achieved. this is great work and so much appreciated. Link to comment Share on other sites More sharing options...
Christos K Posted August 9, 2010 Share Posted August 9, 2010 ^ 1.6 is out now? Can I have the link? Link to comment Share on other sites More sharing options...
Working Class Hero Posted August 9, 2010 Share Posted August 9, 2010 I'm feeling charitable. But seriously, the google is your friend. Link to comment Share on other sites More sharing options...
Christos K Posted August 11, 2010 Share Posted August 11, 2010 Thanks. I had actually looked at the front of this thread and it was updated with 1.6 I thought DarthStoney would have posted an update instead of just updating the first post (No criticism intended). But its all good. Link to comment Share on other sites More sharing options...
vanir Posted August 14, 2010 Share Posted August 14, 2010 You mean you didn't win the fight with Sion? As far as it seems, so long as you "kill" him once, Atton survives. I'd imagine it is tougher if Atton isn't a Jedi, but if he is, the fight shouldn't be too difficult. I got the same ending. I had a bit of mucking around getting Atton's influence up (it seems to have got more difficult than I remember but I may have rushed these parts of the playthrough), so he was lagging a level or two behind Brianna and Mira in Jedi levels, meaning he was only 4-5 in Jedi level when he fought Sion and had zero chance. Essentially got stunned too often and spent the whole fight switching on shields and taking life support packs until they ran out. Then got killed...twice (reloaded another try). Also I've my tabletop core rules style class progression mod installed so Jedi aren't as tough with force power selection at lower levels and that really hurt Atton on this playthrough (the idea 4-5th level Jedi can go around chopping up ancient immortal Sith Marauders is ridiculous anyway, even if he was 18-20th level in a mundane class beforehand). Anyways it was an interesting ending nevertheless. Kind of sad. The lightsider Exile does his best only to lose all his friends there and becomes a loner I guess, after Atton dies the credits roll. Not the kill the bad guys and bone Visas I was going for. Also I knew I shouldn't have reassembled that stupid assassin droid. I couldn't get it to do the thing where he tortures a HK50 and finds out about the droid factory etc., he just opts out of the fight every time they appeared and I wound up killing all the HK50 we encountered, didn't seem to be any other available options. Then at the end it falls under G0T0's control and kills the Remote so stops the mass shadow generator. One is left to assume that left on Malachor, his companions (and two hot women) dead, facing roaming around the Unknown Regions looking for a Revan that's probably dead anyway, the Exile is probably just going to be a hermit at Trayus Academy for a while and turn into the next Sion. I dunno. I'm trying another playthrough from the start. This time I'm doing a female Exile like SW canon and I'm not assembling any assassin droids. I don't even like HK47 and my lightsiders would never really use it. Is HK47 that necessary to the game? Do I need to assemble it? Link to comment Share on other sites More sharing options...
Rtas Vadum Posted August 14, 2010 Share Posted August 14, 2010 I got the same ending. I had a bit of mucking around getting Atton's influence up (it seems to have got more difficult than I remember but I may have rushed these parts of the playthrough), so he was lagging a level or two behind Brianna and Mira in Jedi levels, meaning he was only 4-5 in Jedi level when he fought Sion and had zero chance. Essentially got stunned too often and spent the whole fight switching on shields and taking life support packs until they ran out. Then got killed...twice (reloaded another try). I find getting influence with him is easy, and he's usually a Jedi pretty soon after I leave Telos. I've never really had trouble with Sion during that fight, as Atton's pretty much on level(though not equal in stats to my Exile every time. Also I knew I shouldn't have reassembled that stupid assassin droid. I couldn't get it to do the thing where he tortures a HK50 and finds out about the droid factory etc., he just opts out of the fight every time they appeared and I wound up killing all the HK50 we encountered, didn't seem to be any other available options. Then at the end it falls under G0T0's control and kills the Remote so stops the mass shadow generator. Show spoiler (hidden content - requires Javascript to show) You have to get the Sonic Sensor from Peragus, and then assemble HK-47. Ask him about the Sith. Eventually, he'll ask you about how you know so many languages. Mention the sensor, and allow him to examine it. This should grant you the quest to find three groups of HK-50s. Hk-47 does not have to be in your party for this, though if he is, he just won't help you fight. Once you've fought three groups, you'll get a cut-scene aboard the Ebon Hawk. You'll go to the factory(as HK-47), after you deal with Atris. Is HK47 that necessary to the game? Do I need to assemble it? I don't know if its really needed, but I'd guess that if you don't, the scenario with G0T0 disabling or destroying the remote occurs, as just like in the vanilla game, HK-47 isn't there to stop him. Link to comment Share on other sites More sharing options...
vanir Posted August 14, 2010 Share Posted August 14, 2010 Thanks Rtas, that makes good sense. Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted August 14, 2010 Share Posted August 14, 2010 HK-47's dialog bonuses are enough for me to build him up. Then again, I like his humor. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 16, 2010 Share Posted August 16, 2010 Bug on Korriban, no USM installed, using 1.6a - After the fight with Sion and Kreia's mind-talk, the game crashes to desktop as soon as Sion finishes walking down the walkway with two assassins. Every bloody time. Link to comment Share on other sites More sharing options...
zbyl2 Posted August 17, 2010 Share Posted August 17, 2010 Bug on Korriban, no USM installed, using 1.6a - After the fight with Sion and Kreia's mind-talk, the game crashes to desktop as soon as Sion finishes walking down the walkway with two assassins. Every bloody time. You tried lowering graphic settings? Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 17, 2010 Share Posted August 17, 2010 Yes, with no difference. Still crashing in the very same spot. Edit: I was able to get past it by removing a_sion_end.ncs from the module's .s_rim. Now the screen goes black, but Sion's voiceover plays through and I am back at the Academy entrance in the Valley. I assume that script got corrupted somehow and was causing crashes. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted August 20, 2010 Share Posted August 20, 2010 The s_rim files are the originals, overwritten by our .mod files. Hence your "fix" did nothing (but screw you over real good if you try playing KOTOR2 after uninstalling TSLRCM without a full re-install). Nope, seems you got lucky this time and Aurora allowed you to pass... Link to comment Share on other sites More sharing options...
Darth Wesker Posted August 26, 2010 Share Posted August 26, 2010 Here's a little quirk I discovered. I just beat Atris and now I am standing in the Czerka Facility and not the droid factory. And by I, I mean me and not HK. I know this is where the facility is supposed to be hidden but I have found no means of entering. And now I am forced to just sit around and play pazaak with Atton. Any thoughts? Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 26, 2010 Share Posted August 26, 2010 The s_rim files are the originals, overwritten by our .mod files. Hence your "fix" did nothing (but screw you over real good if you try playing KOTOR2 after uninstalling TSLRCM without a full re-install). Don't you think I'm aware of that? I have a backups of the removed files sitting safely in another folder. Besides, I don't make a habit of uninstalling mods that add such a significant amount of content to the game. Seems you got lucky this time and Aurora allowed you to pass... Not when it happened four times a row. Link to comment Share on other sites More sharing options...
Darth Wesker Posted September 2, 2010 Share Posted September 2, 2010 Still having the same problem. I tried loading from another save and that didnt help either. Am I just bad at looking around in the game or is something wrong here? Link to comment Share on other sites More sharing options...
DarthStoney Posted September 2, 2010 Author Share Posted September 2, 2010 Here's a little quirk I discovered. I just beat Atris and now I am standing in the Czerka Facility and not the droid factory. And by I, I mean me and not HK. I know this is where the facility is supposed to be hidden but I have found no means of entering. And now I am forced to just sit around and play pazaak with Atton. Any thoughts? You using the ultimate saber mod? if so look in your override folder and remove k_232_enter.ncs and back up to a save before entering the facility. Link to comment Share on other sites More sharing options...
birthdaycake13 Posted September 2, 2010 Share Posted September 2, 2010 this is by far the best k2 mod out there and does anybody know whats happening with geno haradan isnt lord of hunger making a pach or somting Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted September 3, 2010 Share Posted September 3, 2010 You using the ultimate saber mod? if so look in your override folder and remove k_232_enter.ncs and back up to a save before entering the facility. Is that the entrance script to the underground facility on Telos? If so, keep in mind that's the script that launches the BA-122 lightsaber blueprint spawn. You won't be able to get the saber without them (assuming you want the saber). If it's not, then nevermind hehehe Link to comment Share on other sites More sharing options...
DarthStoney Posted September 4, 2010 Author Share Posted September 4, 2010 Is that the entrance script to the underground facility on Telos? If so, keep in mind that's the script that launches the BA-122 lightsaber blueprint spawn. You won't be able to get the saber without them (assuming you want the saber). If it's not, then nevermind hehehe Yes it is, but by the time you've entered as HK47(after Atris fight) you should have already gotten it. For some reason it wouldn't run the "old" k_232_enter script properly for the second enter. (I did get this fixed for the updated USM patch and testers have verified this time) Still having issues with the (907)Malachor cutscenes though. Link to comment Share on other sites More sharing options...
Darth Tartarus Posted September 5, 2010 Share Posted September 5, 2010 Hi folks. I have found a bug on Onderon. I know it cant be anything else I have installed because well I only have some texture mods (and USM) installed besides this. Two bugs actually both in the Cantina. First Nikko isnt there thus its not possible to progress the main quest for Onderon - to free Dhagon Ghent. And I dont know how to use the KSE to set the right globals/scripts to get the next part of the quest. Second Qimtiq the Cantina owner has a really annoying bug. Two actually but one causes the other. When you talk to him to race he says that Panar's (first tier) time is <unspecified string> or something like that then you go into the race; and as Panar doesnt have a time set to beat you cant beat him so when you finish the race you go back into the conversation with Qimtiq as if you had simply left the room "oh your back". You dont win the race. This causes what could be considered a game breaking bug and time you try to walk away from him; through the arch behind you it reinitialises the conversation with him so you cant get away. And it just repeats. I had to reload a previous save. Dont know if this has been reported yet. No idea if it was present in 1.4. Thanks peeps. I'm having this bug too. Is there a fix yet? (it's still in 1.6) EDIT: after some more research, I think it might actually be a bug in another mod. Link to comment Share on other sites More sharing options...
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