Darth Payne Posted October 13, 2009 Posted October 13, 2009 Wow Q, that looks amazing. Are you sure you don't work for Lucasarts?
Quanon Posted October 13, 2009 Author Posted October 13, 2009 I agree ForeverNight but Quanon can't you make it little bit more Kotor like. What you mean Kotor like, I'd like to know? Got nothing against you, but I wonder what you don't like about it?
jonathan7 Posted October 13, 2009 Posted October 13, 2009 I agree ForeverNight but Quanon can't you make it little bit more Kotor like. Errr, what? What on earth are you on about? Is this some poor attempt at trolling? Or just a rashly thought out statement?... "KotOR, KotOR, where for art thou KotOR?" How does something look KotOR or not KotOR like? You will have to drastically elaborate, as at the moment that comment is in severe risk of being delete as spam by me. If you want to criticise go ahead, but when you do you have to pose it in such a way that people have a clue what your on about. Why is the above not KotOR like? What can Quanon do to make it more KotOR "like"?
SpaceAlex Posted October 13, 2009 Posted October 13, 2009 Well, I love the ruins with the spiky tower. They looks very similar to the castle ruins (minus the spikes ) in my home town.
HdVaderII Posted October 14, 2009 Posted October 14, 2009 You know, every time I look at this thread there's always something new to amaze me. Keep up the good work Q!
Sith Holocron Posted October 14, 2009 Posted October 14, 2009 It looks KOTOR appropriate to me. I love checking out this thread.
Slstoev Posted October 15, 2009 Posted October 15, 2009 Well i guess i didn't thought about it because I was thinking of Taris.Being the buildings more rounded.
Quanon Posted October 15, 2009 Author Posted October 15, 2009 Well i guess i didn't thought about it because I was thinking of Taris.Being the buildings more rounded. Taris? My buildings/ towers are not round, they have a lot of hardedges, corners. Cause in my eyes that gives a bit more of an "aggresive" look, which I found would fit the Sith. It might have something a bit of Tatooine, as my city is covered by a desert, but the main colour is orange/brown. Opposed to Tatooines main bright yellow. There might look things a bit the same, though... I think it has enough of its own character to set it aside and closer to Korriban. Well that's what I'm aiming for. Now, the renders, of course look a lot better then the game engine... well what we/ I can now do with the game engine. Peeps, feel free to some comments, though give a bit of a reasoning why you post what you post. Like that I can take it into consideration or explain my thoughts behind it all better Its mostly quiete clear where I want to steer this mod towards to, but for peeps watching it might be more confusing or just plain unclear. Of course I won't go and spill all the beans Oh, to round it off, 2 new shots. I've edited some Unknown world textures to fit in Korriban, just some minor tweaking, but I needed some more to colour in my city parts.
ForeverNight Posted October 15, 2009 Posted October 15, 2009 Wow.... background worthy! Amazing looking renders Quanon
Lord2 Posted October 15, 2009 Posted October 15, 2009 I have nothing to add; I am just... speechless!
Laar_Dha Posted October 15, 2009 Posted October 15, 2009 I think the buildings are very consistent with Korriban. Yes, they have their own unique look, but they definitely have a similar feel. I can certainly see this as an old Sith city. I don't recall a rounded building anywhere; it's all jutting angles and hard corners. It's looking fabulous and I love that eerie, abandoned feel that the street views have.
Trench Posted October 15, 2009 Posted October 15, 2009 Fantastic work Quanon! Are you making money off your l33t 3D modeling skillz yet?
Rinku Posted October 16, 2009 Posted October 16, 2009 Fantastic work Quanon! QFT I could not put it any other way. Keep up this amazingly crazy good work
redrob41 Posted October 16, 2009 Posted October 16, 2009 Well, again a minor update. Well, back with a new minor update. Back for yet another petite update. How is it that your "small" updates make mine look like newbie work? Your city is progressing fantastically, and the views are quite grand. As for "KotOR like", I think that maybe because they are dilapidated ruins, your buildings don't look as "futuristic" as some of the canonical locations (like Coruscant, Taris, and even Tatooine). I agree though, that the style you're using (hard edges) suit the feel of Korriban and the Massassi very well. I also think that you've invoked the style of the Tales of the Jedi comics (minus the Egyptian inspired statues in those comics), which is good. Keep it up 'cause we're all happy to see your "tiny" updates
Slstoev Posted October 16, 2009 Posted October 16, 2009 Quanon have you thought how to get to the Korriban old city. Because from Dreshdae to an old Sith city doesn't make any sense.Will make a custom module for the Dreshdae locked door?You could reuse one of the dune seas from Tatooine but make the color of the sand to fit the Korriban feel.
Quanon Posted October 16, 2009 Author Posted October 16, 2009 Quanon have you thought how to get to the Korriban old city. Because from Dreshdae to an old Sith city doesn't make any sense.Will make a custom module for the Dreshdae locked door?You could reuse one of the dune seas from Tatooine but make the color of the sand to fit the Korriban feel. I'm using my canyon, thats what is inbetween. How do you get to canyon? By use of a landspeeder, parked somewhere near the academy
JuniorModder Posted October 16, 2009 Posted October 16, 2009 Amazing, the things you can do with modding.. Wow. If you had the time, skill, team, and money, you could make a completely new game just through modding! Is Korriban for TSL or KOTOR? JuniorModder
Slstoev Posted October 16, 2009 Posted October 16, 2009 It will be for both.But currently Quanon is working on Korriban for KOTOR.
JuniorModder Posted October 16, 2009 Posted October 16, 2009 It will be for both.But currently Quanon is working on Korriban for KOTOR. SWEET! He sure has his work cut out for him! Very impressive! JuniorModder
juansaman Posted October 17, 2009 Posted October 17, 2009 As usual, watching Quanon's progress is one of my favourites hobbies. I enjoy that ruined look. You are all about quality in this, Q. Good job!
Quanon Posted October 17, 2009 Author Posted October 17, 2009 Quality is what modding honour is all about I did more work on the city today, buts it more of the same, so no new pictures. Just know I did a few more broken walls, that's all. Once its all done, I'll see what needs to be added to the area, I'm still not entirely content with what is there. Somehow something is lacking, mostly the feeling that its a "city". Need to get more depth in my desert, though without adding to much more polies. Dang, like dancing a fancy... euh dance, tangoo or something
juansaman Posted October 18, 2009 Posted October 18, 2009 Somehow something is lacking, mostly the feeling that its a "city". Need to get more depth in my desert, though without adding to much more polies. I think you mean it seems more to some ruins than an ancient city, right? Maybe some kind of statues that could lead a trace about the original inhabitants and some elements that people associate with direct interaction, like benchs, a fountain, some sort of ancient vehicle.... You know, things that give the feeling of being abandoned. Don't know if that's impossible to do though, just throwing ideas.
Quanon Posted October 20, 2009 Author Posted October 20, 2009 Maybe some kind of statues that could lead a trace about the original inhabitants and some elements that people associate with direct interaction, like benchs, a fountain, some sort of ancient vehicle.... You know, things that give the feeling of being abandoned. Yeah, I've been thinking about adding some statues, perhaps some old stone benches might add that extra magic touch I need. ^_^ Oh and to spoil you people, I've made some new shots, main parts of all my buildings, whats left over of them, are textured. Just need to do all the small bitz here and there, som cliffs aswell. Then ofcourse the details as I mentioned and something rather big I forgot. The temple, completely oversaw that one, the focus of the mod >_> Blame my enthousiasme to begin texturing on this beast.
JuniorModder Posted October 20, 2009 Posted October 20, 2009 This will be absolutely amazing when it is finished. It's amazing now! IMO, it might be nice to add some red to the sand. Right now it looks kind of like Tatooine. JuniorModder
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