Trench Posted October 20, 2009 Share Posted October 20, 2009 I have no words for that. Its absolutely spectacular. Link to comment Share on other sites More sharing options...
Lt. Shatner Posted October 20, 2009 Share Posted October 20, 2009 Your project is really unbelievable! I can hardly wait to play it. This will add so much to a game that already is bursting from detail, depth and intense athmosphere. Just a small idea: although you'd written that you wanted to use as a connection to your modules a landspeeder, but how about instead of using the small opening at the back of the cave with the renegade sithstudents? (Please excuse this broken English but I myself am from Germany, I unfortunately had to use a translation program.) Link to comment Share on other sites More sharing options...
Quanon Posted October 20, 2009 Author Share Posted October 20, 2009 I'm avoiding the cave on purpose Else everybody will start asking what happened to the students if you follow the LS side of that quest. I don't want to mess with that. It'll be enough of a challenge for me to get this "idea" sorted out with all the scripts and 2DA madness bound to happen if I want it done someday Link to comment Share on other sites More sharing options...
none223 Posted October 20, 2009 Share Posted October 20, 2009 You could....dare I say it....modify a pre-made module like the Valley to add a mountain path down to the canyon, like around where you meet lashowe. I don't know if you really could modify a premade module, I've never seen it done before, but I think that would look better than adding a landspeeder with dialouge saying "Would you like to enter the canyon?" Like most mods I see........ Link to comment Share on other sites More sharing options...
Darth Payne Posted October 20, 2009 Share Posted October 20, 2009 Could the part between Dreshdae and the Sith Academy be used? If i remember right there is a pathway blocked by small stones to one side. Link to comment Share on other sites More sharing options...
Quanon Posted October 20, 2009 Author Share Posted October 20, 2009 "Would you like to enter the canyon?" Like most mods I see........ Well, I know most mods use this approach, though I think I could make it a little better looking. Instead of just getting the dialogue and then the loading screen, I've planned to put in a small .bik clip. Showing the speeder speeding(pun intended? ) across the wastes towards the canyon. At least that way, you'll "feel" like you've travelled a bit. Its not needed to walk across 20 modules to get to one location. That's not really Kotor style Though it's nice of you peeps for posting wild ideas. Link to comment Share on other sites More sharing options...
none223 Posted October 20, 2009 Share Posted October 20, 2009 Thats a good idea, it sounds polished, and realistic. But I don't think you understand what I mean. Like a door, there is a break in the rock barriers and you can see a path going down. And it says Korriban Canyon or whatever. Kinda like mods that use the korriban cave exit, the only difference is that you're MAKING the exit through module editing...... However, thats my personal opinion, your idea sounds good too. Link to comment Share on other sites More sharing options...
Lord2 Posted October 21, 2009 Share Posted October 21, 2009 This will be absolutely amazing when it is finished. It's amazing now! IMO, it might be nice to add some red to the sand. Right now it looks kind of like Tatooine. JuniorModder Red = Blood It's a Sith planet after all. Link to comment Share on other sites More sharing options...
Dark_lord_Cheez Posted October 21, 2009 Share Posted October 21, 2009 ....wow, my mind was just blown. 0o Those are BEAUTIFUL screenshots! I can actually kind of see what Slstoev meant; the architecture seems very medieval, and gothic-esque, as opposed to more of a science fiction type style. But I don't think that very much matters. The design is just breathtaking, and I prefer what Quanon has built, so far, to anything in the original release of either game. Fantastic work, Quanon I will most certainly download this, once it is finished, just so I can admire the quality work you did. Link to comment Share on other sites More sharing options...
Quanon Posted October 21, 2009 Author Share Posted October 21, 2009 But I don't think you understand what I mean. Like a door, there is a break in the rock barriers and you can see a path going down. And it says Korriban Canyon or whatever. Kinda like mods that use the korriban cave exit, the only difference is that you're MAKING the exit through module editing...... Ah, yes, now I see Well, with your idea the city and canyon are close to the academy and the valley with the big tombs. In my mind my city and canyon are on far bigger distance, thus the need of a speeder. Red = Blood It's a Sith planet after all. Allright I'll tweak the desert texture, it is from the Korriban set though. I'll give a more orangy tone. It'll fit better in. I can actually kind of see what Slstoev meant; the architecture seems very medieval, and gothic-esque, as opposed to more of a science fiction type style. But I don't think that very much matters. The design is just breathtaking, and I prefer what Quanon has built, so far, to anything in the original release of either game. Ah, well, this city is old => ancient; so its not really Sci-fi. This was build by the real Sith, perhaps before the Dark Jedi set foot on Korriban. I've read the Old Republic comics and found that the technology, architecture was always more based on old civilizations here on earth. So I stayed away from adding "modern" looks, well so to speak, Kotor is low poly modelling. Its more the textures that make it look what it is. Also have a peak around the Korriban in K1 again, I doesn't feel and look like Mannaan or Taris, because its all about the old in SW universe. Hope that explains it a bit better, why things look like they look. Link to comment Share on other sites More sharing options...
Rinku Posted October 21, 2009 Share Posted October 21, 2009 I am absolutely speechless...keep up the amazingly good work. Link to comment Share on other sites More sharing options...
Slstoev Posted October 21, 2009 Share Posted October 21, 2009 Quanon i have request can you make a rakatan temple in a little farter than the city and reuse the models from the rakatan temple on the Unknown world and make some new custom areas for the rakatan temple on Korriban. Link to comment Share on other sites More sharing options...
juansaman Posted October 21, 2009 Share Posted October 21, 2009 Ah, yes, now I see Ah, well, this city is old => ancient; so its not really Sci-fi. This was build by the real Sith, perhaps before the Dark Jedi set foot on Korriban. I've read the Old Republic comics and found that the technology, architecture was always more based on old civilizations here on earth. So I stayed away from adding "modern" looks, well so to speak, Kotor is low poly modelling. Its more the textures that make it look what it is. k. I agree, it will be something new for Kotor. And I love relics and ancient cities. I can almost see Indiana Jones kicking some nazi butt between the ruins! Link to comment Share on other sites More sharing options...
Sith Holocron Posted October 22, 2009 Share Posted October 22, 2009 Quanon, I have request: could you make a Rakatan temple in a little farter than the city and reuse the models from the Rakatan temple on the Unknown world and make some new custom areas for the Rakatan temple on Korriban? Quanon, if you're going to include Rakatan architecture - why not use that huge circular room that was in the cut module for Tattooine in Darth Insidious' K1 Lost Modules Pack? Of course, you wouldn't be able to use this section in the TSL version of this mod (because of porting issues) but at least you'd have something new to see in one of them. (Also, I always hoped that someone would finally find a use for this area. Feel free to ignore this suggestion as you certainly have enough on your plate! Link to comment Share on other sites More sharing options...
Christos K Posted October 23, 2009 Share Posted October 23, 2009 Awesome simply awesome. This will be a great new place to explore. Link to comment Share on other sites More sharing options...
Quanon Posted November 2, 2009 Author Share Posted November 2, 2009 Feel free to ignore this suggestion as you certainly have enough on your plate! I won't drop Rakatan temple's into my modules, nor am I going to repair the Tatooine one. I'm sure its everybodies dream here to be able to walk around in that module. But so far the tools, Kaurora, is good at making new models: not so much on working on Bioware models. The little program still doesn't handle certain components of the models and nor can it handle Binary to ASCII. So for that I still need to use MDLops and that does even less on area models then Kaurora. In short you break more then you fix. Not that I wouldn't want to do it, but I'm an ego tripper so I focus on my own stuff So to the news I have, worked the whole afternoon to get my city into the game. And the first test run was pretty okay! Very pleased with that, just need to fix some orientation/rotation madness on some of my meshes. As you can obviously see in the screenshots. Minor things to fix, plus the walkmesh need to be adjusted a bit. And this one will be 100% done! Which means I can start on the temple it self. Now the city, like I mentioned in previous updates had a lot of polys, so I needed to dumb a lot of what I had in mind. Feel a bit sad about that as this model is now a very small one. Though it does have nice things in it. Guess that evens it out a bit. Link to comment Share on other sites More sharing options...
Drunkside Posted November 2, 2009 Share Posted November 2, 2009 Wow really nice! Though thats exactly what we expect from you. DO NOT FAIL US, FOR THE PENALTY FOR FAILURE IS DEATH! Link to comment Share on other sites More sharing options...
ForeverNight Posted November 2, 2009 Share Posted November 2, 2009 I like this! Very nice looking setup, makes me want to explore that place now. Edit: Dammit, Drunkside beat me to it. Link to comment Share on other sites More sharing options...
juansaman Posted November 2, 2009 Share Posted November 2, 2009 That looks great, Quanon, you're doing a wonderful job! Can't wait to try it and explore a new, interesting and exciting area! If I may say, I only see the road too much clean for a city in that shape. Anyway, it's a personal opinion.... Looking forward about your idea about that Temple!!!!! Link to comment Share on other sites More sharing options...
Quanon Posted November 2, 2009 Author Share Posted November 2, 2009 If I may say, I only see the road too much clean for a city in that shape. Anyway, it's a personal opinion.... My excuse: Its burried under those dunes and tons of sand Link to comment Share on other sites More sharing options...
disbeliever Posted November 2, 2009 Share Posted November 2, 2009 Fantastic as always Link to comment Share on other sites More sharing options...
SpaceAlex Posted November 2, 2009 Share Posted November 2, 2009 Looks great. I also see you're a fan of pink. Link to comment Share on other sites More sharing options...
JuniorModder Posted November 2, 2009 Share Posted November 2, 2009 AMAZING! Okay, so what program are you using to make all of this? You should be so proud of yourself. 10/10 No Exaggerating! JuniorModder Link to comment Share on other sites More sharing options...
Quanon Posted November 2, 2009 Author Share Posted November 2, 2009 Looks great. I also see you're a fan of pink. Hahaha, red, pinkish, Twi'leks are tha bomb! AMAZING! Okay, so what program are you using to make all of this? Its called 3D studio Max, short 3Ds Max from Autodesk. You should be so proud of yourself. 10/10 No Exaggerating! Thanks Link to comment Share on other sites More sharing options...
Seikan Posted November 2, 2009 Share Posted November 2, 2009 Really great Quanon, the only thing is that the road don't really fits to the rest, maybe you should made it a little more red. Link to comment Share on other sites More sharing options...
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