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Showing content with the highest reputation on 08/15/22 in all areas

  1. So my willpower to not watch the new Monkey Island Monday lasted... about 10 minutes πŸ˜… I really wanted to not see the clock tower street until i play it as its honestly one of my most special nostalgic places from my video game childhood. I just couldn't resist though so here are my thoughts: - the clock tower street looks fantastic, beautifully captured - love the music but its weird having it... i always liked the quietness of Melee Island. I feel like it would be more effective just having some nights sounds. - so nice to see Wally again. Maybe im wrong but i feel like most returning characters will be on Melee Island.
    4 points
  2. I do hope they keep spoiling Melee Island, because they have to spoil SOMETHING, and it'd better be from the very beginning part of the game. πŸ˜” But, yeah ... enough with the spoilers, can we haz game nao?
    4 points
  3. Oh, man! All of a sudden I want Curse to start in LeChuck's ship with the old verb interface, with your first puzzle being the acquiring of the verb-coin, and the interface changing from that point on! That would've been a fun meta puzzle for fans of SMI and MI2. (Don't think it would land well with newcomers though.)
    4 points
  4. By the way, looking at this year, Devolver have been pretty reliably averaging a release about every month. Jan 25th March 1st March 31st May 5th June 2nd June 21st August 11th They haven't yet announced a release for September (though they are launching a 2021 game Inscryption on some new platforms on the 30th of this month) and the smallest gap for new releases has been about 3 weeks between them. On that basis we can probably expect a release announcement for next month of one of their upcoming games, which could be: ReMI McPixel 3 Wizard with a Gun Terra Nil (though that one just says 'coming soon') You know which one my Pieces of Eight are on.
    3 points
  5. Skipping this one, i wish they'd stop spoiling Melee Island.
    3 points
  6. *reads only bold text* Good! I was hoping for an August release!
    3 points
  7. So, to not derail the main ReMI thread, I'm making a separate one for this. I couldn't find any particularly interesting assets while ripping the official site, however, if you want a Create Your Own Stan and Otis, here's your chance: Main Stan sprite Stan's default hands Jacket pattern Otis sprite The only other part that was quasi interesting was the outside of the building. Maybe you can see this with a larger screen resolution, but I didn't know the locksmith shop was hiding in the exteriors.
    2 points
  8. There are correct answers, by the way: Amiga, Amiga, and unnecessary.
    2 points
  9. The more they show, the more I'm convinced that this game is so big that they can afford showing so many locations. I prefer to interpret all these spoilers as the result of something positive, rather than the result of what they had to do to increase hype and interest in the game. That clock is mysterious indeed; I hope it involves a puzzle that will let us see Melee Island by day!
    2 points
  10. I'm starting to feel like this is a mid-life crisis kind of moment. He never found it, he's bored, and so he decides to go back to where it all began and try to recapture his youth. Also... Elaine's been conspicuously absent from all the Melee Island material, hasn't she?
    2 points
  11. The music gives me Blood Island vibes too. This is gonna be so good!
    2 points
  12. Gosh, the music. All of the MΓͺlΓ©e Town score sounds like a sequel to Woodtick. I'll probably spend the first hour just walking around the environment. 😍
    2 points
  13. Stray observations This voice doesn't sound quite the same as either the CMI voice OR the one he did for MI2SE. Sounds a bit older, to me. Deliberate, perhaps? Hard to say. Not quite sure on some of these line reads but Dmnkly is on point as usual I like the little animation details during the dialogue. Guybrush lowering one arm, then the other, occasional little glances off to the side, it's just nice how alive it makes things look. I wonder what a 'map to the secret of monkey island' means. Wally's last name is of course 'feed' Voodoo shop seems to be going out of business. No sign of men of low moral fiber It's still 10pm but there's another weird hand and symbol (at about 4:30) on the clock... hmm! They're probably continuing to show Melee island because it's the early part of the game and so the easiest to show without giving too much away about where the story is going. Also, since we already know what the location is like, it sort of limits the amount of things that can be spoiled.
    2 points
  14. Monkey Island Mondays. Do we really think they're planning to do this for 20 weeks? There's just... not much left to do on the game, as far as we can tell. It's been fully playable for a long time, and the voices are in, and they're pretty much bug squishing now and have been for the past couple of months if the tweets are anything to go by. The September placeholder on Devolver at least suggests that's around when they thought it would be ready in April, and they could have very well stuck to that (and there's been nothing to suggest it's slipping, they've always said 2022 with confidence which I don't think they would have done if it was already slipping to Nov/Dec) Talk Like a Pirate day is just inherently a plausible hypothesis, I think. Gamescom. Some sort of gamescom exclusive reveal would be much more impactful if the release was imminent and not actually a few months away still. None of these things are killer reasons on their own, but if I were to put my thumb in the air and try to figure out which way the wind was blowing I'd say it's still blowing septemberwards, regardless of anything else.
    2 points
  15. Followed by Guybrush freaking out for a moment. "How will I ever push again? Or pull? Oh god, how do I open doors now?? HELP!"
    2 points
  16. If you see a verb coin on the ground and try to Pick Up Verb Coin, Look At Verb Coin, or Bite Verb Coin, will your game crash?
    2 points
  17. First and most important: hello there! I didn't add any personal opinion in my Reddit post about the date that I've found in RtMI web page. It's just a date mentioned is some JSON code and I had no information on how that field is used by Devolver Digital, so it didn't feel right to feed any crazy theory to those nice people in the subreddit. Here is different, of course, and there is no ethical conundrum in using Mojo users as guinea pigs for a social experiment, especially considering that some of you have already taken, spontaneously and sadly, the unhealthy path that leads to deranged speculations. So, let me add some more information on those dates and my opinion, which is: that is not the release date of the game and even the month might well be incorrect. For already released games, that field consistently contains their release date, assuming that the sample of games that I've checked was random enough. For upcoming games, that field always contain a date set in the future, except for the game "Terra Nil", where the date is set to the 1st of June 2022, and "Wizard with a Gun", that has a date of 1st of August 2022. All future dates show the first day of a month. One question that would actually provide some useful information is if already released games showed at least the correct month in that field before being released. According to a quick check on Archive.org, the answer is "no". For example, "Card Shard" has been released in June and before its release the date in that field was the 1st of April. "Trek to Yomi" has been released in May and the date before its release was the 1st of March. "Cult of the Lamb" has been released just a few days ago and the date before its release was the 1st of May. Here is my take: when the page of a game is created by Devolver Digital, they mention some very vague intended period in that field. When that date passes and the game is not already out, they don't even bother to update that field, suggesting that this is not a reliable field to consider to make sound predictions. So, was this investigation good for nothing? Absolutely not! You have to consider the positive relational outcomes of unwillingly sending people (or even Mojo users) on a wild goose chase. During their naive attempts of making sense of completely garbage data, they enjoy making predictions and they interact witch each other reinforcing their social bonds... which takes me back nicely to the beginning of this post: hello there!
    2 points
  18. I probably prefer the VGA version (with the updated inventory and verbs), not for the realistic portraits, but because it's pleasing to look at, in general. The EGA version has its charm, but once you reach daylight all that yellow on Monkey Island becomes quite painful to my eyes (Loom EGA remains the best example if I want beautiful minimalism). I don't care for Stan's theme, but the original audio CD music sounds pretty cheap/bland in some scenes (the Special Edition is better in this regard, especially for the second title). I'm in the Adlib minority here; since the graphics are limited and not realistic, I think that limited and unrealistic music suits the general feeling better. Adlib is the Fastpass to my wild child-like imagination theme park. Roland MT-32 is reverby stuff that's nice for theatrical/serious games such as Indy4, but Loom and Monkey Island are tales, to me, so they need to sound like a nursery rhyme.
    1 point
  19. I think it might be thanks to that video game history foundation video with Ron, talking about all the behind the scenes and cut content of the game. I know that was the thing that really made me take interest in that version. I really love the close-ups in both version, but I find the EGA ones having more charm and they're actually funny (debatable if ironically or not, I think they were made funny on purpose)
    1 point
  20. Someone (don't remember who) recently mentioned that he didn't even directly say VGA portraits. He just said that he never liked 'those close ups' or something. He was looking at the VGA version at the time, but he might have been referring to both the EGA and the VGA versions, the idea of having close ups in general. Which would make sense since they basically went away for MI2. Personally I don't care too much. I think they're both fine, I slightly prefer the VGA ones but if they'd not been in the game at all that would have been fine too.
    1 point
  21. I can see the town being the lot. Afterall the circus will have moved on, the dock and stan are now in town making stans previously owned vessels redundant and its perfectly possible they had no reason to got to see meathook. Not overly happy about it but i can definitely see melee town acting as a tutorial before moving onto somewhere more substantial.
    1 point
  22. That's what i'm hoping is that the mondays are just there to tide us over for the trailer next week πŸ˜†πŸ˜ Your positivity is infectious! I believe! πŸ˜†
    1 point
  23. Nah. We're done with the Mondays. They'll skip the next, then we'll have one last spoiler drop on Tuesday next week, and a release date in the very near future to go with it. How's that for positivity? πŸ˜†
    1 point
  24. Believe me I hope your right. Maybe one of the future mondays will reveal a location off the map and prove me wrong. Fingers crossed.
    1 point
  25. There's no Melee Island without the map, and if there's a map, there's Hook Island to explore. At least that's how I see it ...
    1 point
  26. That's a bit of a stretch. No Stan's, no Circus, no Carla's, no Meathook's, not the outside of the mansion, nothing of Melee forest, no bridge. Plus, they could easily add more places for this.
    1 point
  27. I don't know if this confirmation has already been shared here in the forums, but for the opening night of Gamescom (Aug 23rd) they will show a new trailer of the game: https://www.twitch.tv/videos/1561373149?t=4m23s I assume it will be one of those trailers that reveals the release date; in this case Flamber the 37th.
    1 point
  28. Sorry, can’t believe I missed that you already answered that exact question πŸ˜… I don’t know… I also think this is a bit harsh. I don’t have my computer with me at the moment so I can’t start it up and double check, but far as I remember it was led by Aric Wilmunder and Sean Clark also involved with programming?
    1 point
  29. Ok, first of all thanks for drawing attention to that clarification (I also noticed that some posts were grouping VGA and VGA CD together, even though they are very separate releases). I grew up on the VGA release but only played the VGA CD once, years later. That being said, IMHO β€œa bug ridden abomination” and β€œan abomination built on top of a bug ridden abomination” seems a little… harsh? I was actually comparing the versions myself last night and I was surprised that there were so many big names involved in the CD version. Besides a) removing the stump joke b) messing up the character lighting c) adding the non-Land Stan theme, what other bugs are present in the VGA CD version? Personally I also really enjoyed the SE and thought that it showed a lot of love and care (I enjoyed it much more Thant the MI2 SE). I guess I’m just of the opinion that any new release of any of the games can potentially introduce new players to the series, and isn’t that a good thing? That being said, I also believe that ALL releases should remain available for purchase, and I’m not excited that the SE (and the underlying VGA CD) release is all that is available at the moment. So I completely agree with the article Jason wrote recently.
    1 point
  30. As I said in the first post, my conclusion is that whatever they put in that data field is not reliable and can't be used to estimate anything. I think that this is especially true for Return to Monkey Island, because its production has behaved in peculiar ways, like deciding to reveal the existence of the game on April 1st, just because it was funny to do so. So, when Devolved Digital created that page and the date of September 1st was put in that data field, there is no way to know if it was just the usual vague estimation that they put there for every game or if the date was influenced by Ron targeting again some funny event, like International Talk Like a Pirate Day (September 19th) or Fight Procrastination Day (September 6th, expectedly).
    1 point
  31. You can definitely feel it in ScummVM. I actually remember it being worse on my native PC back in the day. DOSBOX or DREAMM should also have an accurate representation of it... Definitely a good excuse to boot both games up either way (and maybe try DREAMM -- something I haven't had a chance to?). Other than the name LaGrande appearing (which is also where Ron Gilbert is from... La Grande, Oregon), the mixture of pirates and voodoo, and (I think) some mushrooms mentioned in the voodoo world?, I didn't spot much. Am I misremembering?
    1 point
  32. πŸ‘• I beat #Mojole #146 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ’›πŸ’›πŸ’› πŸ–€πŸ–€πŸ–€πŸ’›πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ’šπŸ’›πŸ’›πŸ’›πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  33. In preparation for Return to Monkey Island, I've already played The Secret of Monkey Island (Ultimate Talkie Edition) and "Curse". I'm not sure if I'll play also LeChuck's Revenge, not simply because I know it by heart, but also because I've decided to invest my time reading "On Stranger Tides" which, as you may well know, was a source of inspiration to Ron Gilbert for the first two games of the franchise. I'm religiously taking note of any element of the story that shows some resemblance to what happens in MI1 and MI2 and, since I'm loving it, I hope that the book will inspire in some way RtMI as well.
    1 point
  34. VGA CD... not VGA! VGA CD... not the VGA! To recap: EGA: The one true Messiah VGA: A glorious and much loved remaster (includes Amiga edition) VGA CD: A bug ridden abomination Special Edition: An abomination built of top of a bug ridden abomination
    1 point
  35. The sluggishness you describe in FT, is that through ScummVM? I’m wondering if it’s the same on era-appropriate hardware or DREAMM (one way or the other). That does sound weird and not something I particularly remember noticing. Damn, all this talk puts me in the mood for FT, and I still have three Monkey Island games to get through before ReMI!
    1 point
  36. πŸ‘• I beat #Mojole #146 and all I got was this stupid t-shirt. 2/6 πŸ–€πŸ–€πŸ–€πŸ–€πŸ’› πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  37. You basically mean the highest value games for boxed versions on ebay?
    1 point
  38. Then they should definitely rename the game "Detour to Monkey Island". Practically a prequel to Kerbal Space Program. I like your theory. It feels so nice when every piece of the puzzle goes into place so seamlessly.
    1 point
  39. I don't know the answer, but the name of the file of that image is "inventory": returntomonkeyisland.com/_next/static/media/inventory-v2.940bb3ff.png
    1 point
  40. The Ben and Dan games are really just a bunch of references to other games, so you guys must have been referencing the Return to Monkey Island inventory icon a decade ago.
    1 point
  41. There's no way they'd rip off classic adventure games Ben There, Dan That! and Time Gentlemen, Please!, so it can't be their inventory icon.
    1 point
  42. Me as I slowly chip away at Mojole πŸ‘• I beat #Mojole #145 and all I got was this stupid t-shirt. 4/6 πŸ–€πŸ’›πŸ–€πŸ–€πŸ’› πŸ’šπŸ–€πŸ’šπŸ’šπŸ–€ πŸ’šπŸ–€πŸ’šπŸ’šπŸ’š πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  43. I hear 25% of the games original dialog is down there...
    1 point
  44. I can see why it was removed, though. It doesn't make sense when running the game from CD. (Multi-CD games were still a few years away, I believe?) But I agree it's a shame. Particularly since both MI2 and MI3 make references to that stump joke. It is still in the VGA floppy version, though.
    1 point
  45. Having it all laid out in this thread, it's amazing how compromised VGA CD is. I grew up on VGA Floppy*, and when I experienced VGA CD I disliked every single alteration and never went back to it. Truly, the original Special Edition. *I still think it's an excellent version of the game, but have since joined the righteous in recognizing that EGA is the one true messiah.
    1 point
  46. https://www.eurogamer.net/the-secret-of-monkey-island-saw-25-of-its-dialogue-cut-before-release Interesting, didn’t know that! But funny as at my last playthroughs I really enjoyed the dialogues in MI1 and 2 (snappy and always funny/interesting!) and on the other hand felt that many of the dialogues in CMI and EMI were too long and sometimes a bit boring. Found myself several times just skipping the lines…
    1 point
  47. The re-use of character models in Tales of Monkey Island was not a system constraint but a deliberate homage to the replicated animatronics in Disney's Pirates of the Caribbean rides: https://earzup-podcast.com/2021/03/the-many-faces-of-disneylands-pirates-of-the-caribbean-part-1/ This opinion is unpopular because it is objectively wrong. But maybe you can start circulating it anyway.
    1 point
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